
Spacefaring – a space mission planner
Launch, maneuver & get around the Solar System as efficiently as possible.
Spacefaring gives you the tools to design realistic trajectories for spacecraft.
Beat my scores! Lower is better.
- Kennedy → crash on Moon: 11957.8 m/s
- Kennedy → crash on Mars: 13723.3 m/s
- Mercury → crash into Sun: 36154.2 m/s
(Constraint: acceleration no more than 29.4m/s^2)
What's fun? What's missing? Let me know :)
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Lithobrake Labs |
| Genre | Simulation |
| Made with | Bevy Engine |
| Tags | 3D, Exploration, Gravity, logistics, Minimalist, Physics, planning, Sandbox, Space |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |

Comments
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This looks really neat. Some hints about what the controls are would be helpful: it's not obvious how to select a launch site and spawn a spacecraft as suggested.
Thanks for trying it out & thanks for the feedback! I’m going to keep working on this.
Holy moly this is an impressive tool. I got around 13k for crashing on the moon I think
Thanks Oarc! :) Loved your space delivery game too. Notice any jank?
I forgot to reply to this! Nope, didn't notice any issues. Just tested it again quickly and was able to crash into the moon pretty quickly no problems :)
What's your plan with this? Keep it a pure sim or gamify it in some way?
Great! Haha then you’ve achieved something many people could not 😀
This is currently more of a sim, and I’m leaning towards making it a game - a sim can be too open ended as a project, the game gives it direction.
But finding a game around this has turned out quite tricky - moving around in space “manually” is pretty tricky, and hasn’t entirely been fun, even to me!
So I’m trying a few ways around this.