Very good game, absolutely love the target indicator mechanism and orbital dynamics element. In terms of gameplay, while aiming for hostile ships, the UI is usually zoomed out by a lot, which makes collision with tiny debris quite inevitable frustrating. Maybe considering highlighting the debris particles in the perimeter or adding an 'active ability' to clear the perimeter of debris?
Thank you! That's a good point. I'm working on getting the debris to break down into smaller pieces. Maybe once they're small enough, a laser can vaporize them or move them out of the way.
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Very good game, absolutely love the target indicator mechanism and orbital dynamics element. In terms of gameplay, while aiming for hostile ships, the UI is usually zoomed out by a lot, which makes collision with tiny debris quite inevitable frustrating. Maybe considering highlighting the debris particles in the perimeter or adding an 'active ability' to clear the perimeter of debris?
Thank you! That's a good point. I'm working on getting the debris to break down into smaller pieces. Maybe once they're small enough, a laser can vaporize them or move them out of the way.